Navigation
API > API/Plugins > API/Plugins/DataValidation
Checks if UMaterial and UMaterialInstance are compiling on all validation shader platforms.
| Name | UEditorValidator_Material |
| Type | class |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidator_Material.h |
| Include Path | #include "EditorValidator_Material.h" |
Syntax
UCLASS ()
class UEditorValidator_Material : public UEditorValidatorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorValidatorBase → UEditorValidator_Material
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorValidator_Material() |
EditorValidator_Material.h |
Structs
| Name | Remarks |
|---|---|
| FShaderValidationPlatform |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ValidationPlatforms | TArray< FShaderValidationPlatform > | EditorValidator_Material.h |
Functions
Public
Protected
Overridden from UEditorValidatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanValidateAsset_Implementation
(
const FAssetData& InAssetData, |
Override this to determine whether or not you can use this validator given this context. | EditorValidator_Material.h | |
virtual EDataValidationResult ValidateLoadedAsset_Implementation
(
const FAssetData& InAssetData, |
Override this to validate in C++ with access to FDataValidationContext | EditorValidator_Material.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates a duplicate asset in transient package, will return nullptr if nullptr is passed. | EditorValidator_Material.h | ||
static UMaterialInstance * DuplicateMaterialInstance
(
UMaterialInstance* OriginalMaterialInstance |
EditorValidator_Material.h |