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Unreal Engine C++ API Reference > Plugins > DataValidation > UEditorValidatorSubsystem
Type | Name | Description | |
---|---|---|---|
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void | ValidateOnSave
(
TArray< FAssetData > AssetDataList |
Use version that takes bProceduralSave instead |
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void | ValidateOnSave
(
TArray< FAssetData > AssetDataList, |
Called to validate from an interactive save |