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API > API/Plugins > API/Plugins/DataValidation > API/Plugins/DataValidation/UEditorValidatorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddValidator
(
UEditorValidatorBase* InValidator |
Adds a validator to the list, making sure it is a unique instance | EditorValidatorSubsystem.h |
|
void AddValidator
(
const FTopLevelAssetPath& InValidatorClass |
Adds a validator to the list making sure it is a unique instance, but wait for the first use to load the class (for Blueprints). | EditorValidatorSubsystem.h |
AddValidator(UEditorValidatorBase *)
Description
Adds a validator to the list, making sure it is a unique instance
| Name | AddValidator |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h |
| Include Path | #include "EditorValidatorSubsystem.h" |
| Source | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Validation")
void AddValidator
(
UEditorValidatorBase * InValidator
)
AddValidator(const FTopLevelAssetPath &)
Description
Adds a validator to the list making sure it is a unique instance, but wait for the first use to load the class (for Blueprints).
| Name | AddValidator |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h |
| Include Path | #include "EditorValidatorSubsystem.h" |
| Source | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp |
void AddValidator
(
const FTopLevelAssetPath & InValidatorClass
)