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API > API/Plugins > API/Plugins/DataValidation > API/Plugins/DataValidation/UEditorValidatorBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult ValidateLoadedAsset_Implementation
(
UObject* InAsset, |
EditorValidatorBase.h | ||
virtual EDataValidationResult ValidateLoadedAsset_Implementation
(
const FAssetData& InAssetData, |
Override this to validate in C++ with access to FDataValidationContext | EditorValidatorBase.h |
ValidateLoadedAsset_Implementation(UObject *, TArray< FText > &)
| Name | ValidateLoadedAsset_Implementation |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
| Include Path | #include "EditorValidatorBase.h" |
virtual EDataValidationResult ValidateLoadedAsset_Implementation
(
UObject * InAsset,
TArray < FText > & ValidationErrors
)
ValidateLoadedAsset_Implementation(const FAssetData &, UObject *, FDataValidationContext &)
Description
Override this to validate in C++ with access to FDataValidationContext
| Name | ValidateLoadedAsset_Implementation |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
| Include Path | #include "EditorValidatorBase.h" |
virtual EDataValidationResult ValidateLoadedAsset_Implementation
(
const FAssetData & InAssetData,
UObject * InAsset,
FDataValidationContext & Context
)