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API > API/Plugins > API/Plugins/DataValidation > API/Plugins/DataValidation/UEditorValidatorBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanValidateAsset_Implementation
(
UObject* InAsset |
EditorValidatorBase.h | ||
virtual bool CanValidateAsset_Implementation
(
const FAssetData& InAssetData, |
Override this to determine whether or not you can use this validator given this context. | EditorValidatorBase.h |
CanValidateAsset_Implementation(UObject *)
| Name | CanValidateAsset_Implementation |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
| Include Path | #include "EditorValidatorBase.h" |
virtual bool CanValidateAsset_Implementation
(
UObject * InAsset
) const
CanValidateAsset_Implementation(const FAssetData &, UObject *, FDataValidationContext &)
Description
Override this to determine whether or not you can use this validator given this context. Context can be used to add errors if validation cannot be performed because of some issue
| Name | CanValidateAsset_Implementation |
| Type | function |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
| Include Path | #include "EditorValidatorBase.h" |
virtual bool CanValidateAsset_Implementation
(
const FAssetData & InAssetData,
UObject * InObject,
FDataValidationContext & InContext
) const