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Validates there is no unsaved files in the changelist about to be submitted.
| Name | UDirtyFilesChangelistValidator |
| Type | class |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/DirtyFilesChangelistValidator.h |
| Include Path | #include "DirtyFilesChangelistValidator.h" |
Syntax
UCLASS ()
class UDirtyFilesChangelistValidator : public UEditorValidatorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorValidatorBase → UDirtyFilesChangelistValidator
Functions
Protected
Overridden from UEditorValidatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanValidateAsset_Implementation
(
const FAssetData& InAssetData, |
Override this to determine whether or not you can use this validator given this context. | DirtyFilesChangelistValidator.h | |
virtual EDataValidationResult ValidateLoadedAsset_Implementation
(
const FAssetData& InAssetData, |
Override this to validate in C++ with access to FDataValidationContext | DirtyFilesChangelistValidator.h |