| bCaptureAssetLoadLogs |
bool |
If true, captures log warnings and errors from loading assets for validation and reports them as validation results |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bCaptureLogsDuringValidation |
bool |
If true, captures log warnings and errors from other operations that happen during validation and adds them to validation results |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bCaptureWarningsDuringValidationAsErrors |
bool |
If true, captured log warnings during validation are added to the validation results as errors (requires bCaptureLogsDuringValidation) |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bCollectPerAssetDetails |
bool |
If true, will add an FValidateAssetsDetails for each asset to the results |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bLoadAssetsForValidation |
bool |
If false, unloaded assets will get skipped from validation. |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bLoadExternalObjectsForValidation |
bool |
If false, external objects (e.g. actors stored separately from maps) will not be loaded when validating their associated asset (e.g. the map) |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bShowIfNoFailures |
bool |
If true, will add notifications for files with no validation and display even if everything passes |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bSilent |
bool |
Show progress window |
EditorValidatorSubsystem.h |
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| bSkipExcludedDirectories |
bool |
If true, will not validate files in excluded directories |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bUnloadAssetsLoadedForValidation |
bool |
If true, will attempt to unload assets which were previously unloaded, and loaded for validation. |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| bValidateReferencersOfDeletedAssets |
bool |
Should we validate referencers of deleted assets in changelists |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| MaxAssetsToValidate |
int32 |
Maximum number of assets to attempt to validate |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
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| MessageLogName |
FName |
The name of the message log to use for warnings/errors/etc |
EditorValidatorSubsystem.h |
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| MessageLogPageTitle |
FText |
Title of message log page to use for warnings/errors/etc |
EditorValidatorSubsystem.h |
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| ShowMessageLogSeverity |
TOptional< EMessageSeverity::Type > |
Minimum severity of validation messages to make the message log visible after validation. |
EditorValidatorSubsystem.h |
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| ValidationUsecase |
EDataValidationUsecase |
The usecase requiring datavalidation |
EditorValidatorSubsystem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Validation"
|