Navigation
API > API/Plugins > API/Plugins/DataValidation
| Name | FMaterialEditorValidationShaderPlatform |
| Type | struct |
| Header File | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidator_Material.h |
| Include Path | #include "EditorValidator_Material.h" |
Syntax
USTRUCT ()
struct FMaterialEditorValidationShaderPlatform
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CustomPropertyTypeLayoutName | FName | EditorValidator_Material.h | |
| MaxRHIShaderPlatformName | FName | EditorValidator_Material.h | |
| MaxRHIShaderPlatformNameView | FStringView | If Name == MaxRHIShaderPlatformName, use GMaxRHIShaderPlatform instead | EditorValidator_Material.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | EditorValidator_Material.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterCustomPropertyTypeLayout() |
EditorValidator_Material.h | ||
static void UnregisterCustomPropertyTypeLayout() |
EditorValidator_Material.h |