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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UMetaDataRegistrySource
- UDataRegistrySource::RegisterSpecificAsset()
- UMetaDataRegistrySource::RegisterSpecificAsset()
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
| Include | #include "DataRegistrySource.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual bool RegisterSpecificAsset
&40;
const FAssetData & AssetData,
int32 AssetPriority
&41;
Remarks
Attempt to register a specified asset with a source, returns true if any changes were made. Can be used to update priority for existing asset as well