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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UMetaDataRegistrySource
Description
Attempt to register a specified asset with a source, returns an EDataRegistryRegisterAssetResult, indicating whether the asset was registered or not. Can be used to update priority for existing asset as well
Virtual Inheritance
- UDataRegistrySource::RegisterSpecificAsset → UMetaDataRegistrySource::RegisterSpecificAsset
| Name | RegisterSpecificAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
| Include Path | #include "DataRegistrySource.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual EDataRegistryRegisterAssetResult RegisterSpecificAsset
(
const FAssetData & AssetData,
int32 AssetPriority
)
An EDataRegistryRegisterAssetResult that indicates if the asset Was Registered, whether it failed to register, or did not register because the asset was already registered.