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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UDataRegistrySubsystem
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h |
| Include | #include "DataRegistrySubsystem.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp |
bool LoadRegistryPath
&40;
const FSoftObjectPath & RegistryAssetPath
&41;
Remarks
Load and initialize a specific registry, useful for plugins. This can hitch so the asset should be preloaded elsewhere if needed