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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UDataRegistrySource_DataTable
- UDataRegistrySource::ResetRuntimeState()
- UDataRegistrySource_DataTable::ResetRuntimeState()
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h |
| Include | #include "DataRegistrySource_DataTable.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource_DataTable.cpp |
virtual void ResetRuntimeState&40;&41;
Remarks
Called on runtime sources to reset caches and related state because game has ended or registry settings have changed