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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UDataRegistrySource
- UDataRegistrySource::RegisterSpecificAsset()
- UMetaDataRegistrySource::RegisterSpecificAsset()
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
| Include | #include "DataRegistrySource.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual EDataRegistryRegisterAssetResult RegisterSpecificAsset
(
const FAssetData & AssetData,
int32 AssetPriority
)
Remarks
Attempt to register a specified asset with a source, returns an EDataRegistryRegisterAssetResult, indicating whether the asset was registered or not. Can be used to update priority for existing asset as well An EDataRegistryRegisterAssetResult that indicates if the asset Was Registered, whether it failed to register, or did not register because the asset was already registered.