Navigation
API > API/Plugins > API/Plugins/DataRegistry
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UDataRegistrySettings
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySettings.h |
| Include | #include "DataRegistrySettings.h" |
Syntax
UCLASS&40;Config&61;Game, defaultconfig, Meta&61;&40;DisplayName&61;"Data Registry"&41;&41;
class UDataRegistrySettings : public UDeveloperSettings
Remarks
Settings for the Data Registry subsystem, these settings are used to scan for registry assets and set runtime access rules
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIgnoreMissingCookedAssetRegistryData | If true, cooked builds will ignore errors with missing AssetRegistry data for specific registered assets like DataTables as it may have been stripped out | |
| bool | bInitializeAllLoadedRegistries | If false, only registry assets inside DirectoriesToScan will be initialized. | |
| TArray< FDirectoryPath > | DirectoriesToScan | List of directories to scan for data registry assets |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Return true if we are allowed to ignore missing asset registry data based on settings and build |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |