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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UDataRegistry
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h |
| Include | #include "DataRegistry.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistry.cpp |
static FTimerManager &42; GetTimerManager&40;&41;
Remarks
Returns a timer manager that is safe to use for asset loading actions. This will either be the editor or game instance one, or null during very early startup