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API > API/Plugins > API/Plugins/DataRegistry
Rules struct for data table access
| Name | FDataRegistrySource_DataTableRules |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h |
| Include Path | #include "DataRegistrySource_DataTable.h" |
Syntax
USTRUCT ()
struct FDataRegistrySource_DataTableRules
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPrecacheTable | bool | True if the entire table should be loaded into memory when the source is loaded, false if the table is loaded on demand | DataRegistrySource_DataTable.h |
|
| CachedTableKeepSeconds | float | Time in seconds to keep cached table alive if hard reference is off. | DataRegistrySource_DataTable.h |
|