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Struct representing how a unique id is formatted and picked in the editor
| Name | FDataRegistryIdFormat |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
| Include Path | #include "DataRegistryTypes.h" |
Syntax
USTRUCT ()
struct FDataRegistryIdFormat
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseGameplayTag | FGameplayTag | If this is not empty, all ids are part of this hierarchy | DataRegistryTypes.h |
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