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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/FDataRegistryId
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDataRegistryId ParseTypeAndName
(
FName TypeAndName |
DataRegistryId.h | ||
static FDataRegistryId ParseTypeAndName
(
const FString& TypeAndName |
DataRegistryId.h | ||
static FDataRegistryId ParseTypeAndName
(
const TCHAR* TypeAndName, |
Convert from Type:Name strings, these are inline to avoid linker errors for constructor | DataRegistryId.h |
ParseTypeAndName(FName)
| Name | ParseTypeAndName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryId.h |
| Include Path | #include "DataRegistryId.h" |
static FDataRegistryId ParseTypeAndName
(
FName TypeAndName
)
ParseTypeAndName(const FString &)
| Name | ParseTypeAndName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryId.h |
| Include Path | #include "DataRegistryId.h" |
static FDataRegistryId ParseTypeAndName
(
const FString & TypeAndName
)
ParseTypeAndName(const TCHAR *, uint32)
Description
Convert from Type:Name strings, these are inline to avoid linker errors for constructor
| Name | ParseTypeAndName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryId.h |
| Include Path | #include "DataRegistryId.h" |
static FDataRegistryId ParseTypeAndName
(
const TCHAR * TypeAndName,
uint32 Len
)