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API > API/Plugins > API/Plugins/DataLinkOAuth
| Name | FDataLinkOAuthHandle |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DataLinkOAuth/Source/DataLinkOAuth/Public/DataLinkOAuthHandle.h |
| Include Path | #include "DataLinkOAuthHandle.h" |
Syntax
class FDataLinkOAuthHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataLinkOAuthHandle() |
DataLinkOAuthHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | uint64 | DataLinkOAuthHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Whether this handle was ever initialized | DataLinkOAuthHandle.h | |
void Reset() |
Clear handle to indicate it is no longer used | DataLinkOAuthHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDataLinkOAuthHandle GenerateHandle() |
DataLinkOAuthHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FDataLinkOAuthHandle& InOther |
DataLinkOAuthHandle.h |