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API > API/Plugins > API/Plugins/DataLinkEditor
| Name | IDataLinkEditorMenuContext |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLinkEditor/Public/IDataLinkEditorMenuContext.h |
| Include Path | #include "IDataLinkEditorMenuContext.h" |
Syntax
class IDataLinkEditorMenuContext
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Finds the latest preview output data. | IDataLinkEditorMenuContext.h | ||
FString GetAssetPath() |
Retrieves the asset path of the currently edited asset | IDataLinkEditorMenuContext.h |