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A 'cosmetic' output node. This is considered cosmetic because it does not get compiled in and is used only to iterate through the nodes that should be considered for compilation.
| Name | UDataLinkEdOutputNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DataLink/Source/DataLinkEdGraph/Public/Nodes/DataLinkEdOutputNode.h |
| Include Path | #include "Nodes/DataLinkEdOutputNode.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Output")
class UDataLinkEdOutputNode : public UDataLinkEdNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UDataLinkEdNode → UDataLinkEdOutputNode
Functions
Public
Overridden from UDataLinkEdNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool RequiresPinRecreation() |
Checks against the current Template Node to determine if the Ed Node's structure matches the Template Node's | Nodes/DataLinkEdOutputNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
Nodes/DataLinkEdOutputNode.h | ||
virtual bool CanDuplicateNode() |
Nodes/DataLinkEdOutputNode.h | ||
virtual bool CanUserDeleteNode() |
Nodes/DataLinkEdOutputNode.h | ||
virtual bool GetCanRenameNode() |
Nodes/DataLinkEdOutputNode.h | ||
virtual FLinearColor GetNodeTitleColor() |
Nodes/DataLinkEdOutputNode.h |