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API > API/Plugins > API/Plugins/DataLink
| Name | UDataLinkProcessorBlueprint |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLink/Public/DataLinkProcessorBlueprint.h |
| Include Path | #include "DataLinkProcessorBlueprint.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable)
class UDataLinkProcessorBlueprint : public UDataLinkProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLinkProcessor → UDataLinkProcessorBlueprint
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Finalize
(
EDataLinkExecutionResult InExecutionResult |
Called at the end of the data link graph execution | DataLinkProcessorBlueprint.h |
|
UObject * GetContextObject() |
DataLinkProcessorBlueprint.h |
|
|
void Initialize() |
Called at the start of the data link graph execution, prior to running any data link node | DataLinkProcessorBlueprint.h |
|
void ProcessOutput
(
const FInstancedStruct& InOutputData |
Called when the data link graph execution has output data | DataLinkProcessorBlueprint.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UWorld * GetWorld() |
DataLinkProcessorBlueprint.h |
Overridden from UDataLinkProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnFinalize
(
const FDataLinkExecutor& InExecutor, |
DataLinkProcessorBlueprint.h | ||
virtual void OnInitialize
(
const FDataLinkExecutor& InExecutor |
DataLinkProcessorBlueprint.h | ||
virtual void OnProcessOutput
(
const FDataLinkExecutor& InExecutor, |
DataLinkProcessorBlueprint.h |