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API > API/Plugins > API/Plugins/DataLink
Struct used as the Key to access the data for a given node and input data
| Name | FDataLinkSinkKey |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLink/Public/DataLinkSink.h |
| Include Path | #include "DataLinkSink.h" |
Syntax
struct FDataLinkSinkKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DataLinkSink.h | |||
FDataLinkSinkKey
(
TSubclassOf< UDataLinkNode > InNodeClass, |
DataLinkSink.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedHash | uint64 | Hash computed in ctor | DataLinkSink.h | |
| InputDataEntries | TArray< FDataLinkInputDataEntry, TInlineAllocator< 2 > > | Views of the input data. | DataLinkSink.h | |
| NodeClass | FObjectKey | Class of the node that this data will be used in | DataLinkSink.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FDataLinkSinkKey& InOther |
DataLinkSink.h |