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API > API/Plugins > API/Plugins/DataIngestCoreEditor > API/Plugins/DataIngestCoreEditor/FIngestAssetCreator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UObject * GetAssetIfExists
(
const FString& InTargetPackagePath, |
Gets an asset if it exists. | IngestAssetCreator.h | |
static TReturnType * GetAssetIfExists
(
const FString& InTargetPackagePath, |
IngestAssetCreator.h |
GetAssetIfExists(const FString &, const FString &)
Description
Gets an asset if it exists.
| Name | GetAssetIfExists |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Source/DataIngestCoreEditor/Public/IngestAssetCreator.h |
| Include Path | #include "IngestAssetCreator.h" |
| Source | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Source/DataIngestCoreEditor/Private/IngestAssetCreator.cpp |
static UObject * GetAssetIfExists
(
const FString & InTargetPackagePath,
const FString & InAssetName
)
GetAssetIfExists(const FString &, const FString &)
| Name | GetAssetIfExists |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Source/DataIngestCoreEditor/Public/IngestAssetCreator.h |
| Include Path | #include "IngestAssetCreator.h" |
template<class TReturnType>
static TReturnType * GetAssetIfExists
(
const FString & InTargetPackagePath,
const FString & InAssetName
)