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API > API/Plugins > API/Plugins/DNAInterchange > API/Plugins/DNAInterchange/UInterchangeDnaTranslator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey& PayLoadKey, |
End UInterchangeTranslatorBase API Once the translation is done, the import process need a way to retrieve payload data. | InterchangeDnaTranslator.h | |
virtual TOptional< UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey& PayLoadKey, |
InterchangeDnaTranslator.h |
GetMeshPayloadData(const FInterchangeMeshPayLoadKey &, const FTransform &)
Description
End UInterchangeTranslatorBase API Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset.
| Name | GetMeshPayloadData |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/DNAInterchange/Public/InterchangeDnaTranslator.h |
| Include Path | #include "InterchangeDnaTranslator.h" |
virtual TOptional < UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey & PayLoadKey,
const FTransform & MeshGlobalTransform
) const
a PayloadData containing the imported data. The TOptional will not be set if there is an error.
Parameters
| Name | Remarks |
|---|---|
| SourceData | The source data containing the data to translate |
| PayloadKey | The key to retrieve the a particular payload contain into the specified source data. |
GetMeshPayloadData(const FInterchangeMeshPayLoadKey &, const UE::Interchange::FAttributeStorage &)
| Name | GetMeshPayloadData |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/DNAInterchange/Public/InterchangeDnaTranslator.h |
| Include Path | #include "InterchangeDnaTranslator.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/DNAInterchange/Private/InterchangeDnaTranslator.cpp |
virtual TOptional < UE::Interchange::FMeshPayloadData > GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey & PayLoadKey,
const UE::Interchange::FAttributeStorage & PayloadAttributes
) const