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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/UMovieSceneDMXLibrarySection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ToggleFixturePatchChannel
(
UDMXEntityFixturePatch* InPatch, |
Toggle the visibility and evaluation of a Fixture Patch's Function. | Sequencer/MovieSceneDMXLibrarySection.h |
|
void ToggleFixturePatchChannel
(
const FName& InPatchName, |
Toggle the visibility and evaluation of a Fixture Patch's Function searching both the Patch and Function by name. | Sequencer/MovieSceneDMXLibrarySection.h |
ToggleFixturePatchChannel(UDMXEntityFixturePatch *, int32)
Description
Toggle the visibility and evaluation of a Fixture Patch's Function. When invisible, the Function won't send its data to DMX Protocol.
| Name | ToggleFixturePatchChannel |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
| Include Path | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Sequencer/MovieSceneDMXLibrarySection.cpp |
UFUNCTION (BlueprintCallable, Category="Sequencer|Section")
void ToggleFixturePatchChannel
(
UDMXEntityFixturePatch * InPatch,
int32 InChannelIndex
)
ToggleFixturePatchChannel(const FName &, const FName &)
Description
Toggle the visibility and evaluation of a Fixture Patch's Function searching both the Patch and Function by name. When invisible, the Function won't send its data to DMX Protocol.
| Name | ToggleFixturePatchChannel |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
| Include Path | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Sequencer/MovieSceneDMXLibrarySection.cpp |
void ToggleFixturePatchChannel
(
const FName & InPatchName,
const FName & InChannelName
)