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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/UDMXSubsystem
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
| Include | #include "DMXSubsystem.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"DMX"&41;
static void IntValueToBytes
&40;
int32 InValue,
EDMXFixtureSignalFormat InSignalFormat,
TArray< uint8 > & Bytes,
bool bUseLSB
&41;
Remarks
Return the Bytes format of Value in the desired Signal Format.
Parameters
| Name | Description |
|---|---|
| bUseLSB | Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. Most Fixtures use MSB (Most Significant Byte). |