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Unreal Engine C++ API Reference > Plugins > DMXRuntime > UDMXSubsystem
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include | #include "DMXSubsystem.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"DMX"&41;
FName GetAttributeLabel
&40;
FDMXAttributeName AttributeName
&41;
Remarks
Gets the FName for a FDMXAttributeName, since structs can't have UFUCNTIONS to create a getter FName the name of the AttributeName
Parameters
Name | Description |
---|---|
AttributeName | the struct we want to grab the name from |