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Unreal Engine C++ API Reference > Plugins > DMXRuntime > UDMXSubsystem
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include | #include "DMXSubsystem.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"DMX"&41;
int32 BytesToInt
&40;
const TArray< uint8 > & Bytes,
bool bUseLSB
&41; const
Remarks
Return integer given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion.
Parameters
Name | Description |
---|---|
bUseLSB | Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. Most Fixtures use MSB (Most Significant Byte). |