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This node contains information about the scene.
UE Specific: Note, while properties follow the standard closely, only properties relevant to the Engine are implemented.
| Name | UDMXMVRSceneNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/Types/DMXMVRSceneNode.h |
| Include Path | #include "MVR/Types/DMXMVRSceneNode.h" |
Syntax
UCLASS ()
class UDMXMVRSceneNode : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDMXMVRSceneNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMXMVRSceneNode() |
Constructor | MVR/Types/DMXMVRSceneNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayersNode | TObjectPtr< UDMXMVRLayersNode > | This node defines a list of layers inside the scene. | MVR/Types/DMXMVRSceneNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateXmlNodeInParent
(
FXmlNode& ParentNode |
Creates a DMX Xml Node as per MVR standard in parent, or logs warnings if no compliant Node can be created. | MVR/Types/DMXMVRSceneNode.h | |
| Returns the node that defines a list of layers inside the scene. | MVR/Types/DMXMVRSceneNode.h | ||
void InitializeFromSceneXmlNode
(
const FXmlNode& SceneXmlNode |
Initializes the Scene Node andd its Children from a Scene Xml Node. | MVR/Types/DMXMVRSceneNode.h |