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Asset user data for Actors in an MVR Scene
| Name | UDMXMVRAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/DMXMVRAssetUserData.h |
| Include Path | #include "MVR/DMXMVRAssetUserData.h" |
Syntax
UCLASS ()
class UDMXMVRAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UDMXMVRAssetUserData
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FixturePatchMetaDataKey | const FName | The key for the Fixture Patch meta data | MVR/DMXMVRAssetUserData.h |
| MVRFixtureUUIDMetaDataKey | const FName | The key for the MVR UUID meta data | MVR/DMXMVRAssetUserData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetaData | TMap< FName, FString > | MVR Meta Data for the Actor | MVR/DMXMVRAssetUserData.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDMXMVRAssetUserData * GetMVRAssetUserData
(
const AActor& Actor |
Returns MVR Asset User Data for the Actor, or nullptr if there is no asset user data | MVR/DMXMVRAssetUserData.h | |
| Returns the Value in Meta data given a Key, or an empty String if the Key doesn't exist | MVR/DMXMVRAssetUserData.h | ||
| Sets the Value for Key in Meta Data. Creates the Key if it doesn't exist. | MVR/DMXMVRAssetUserData.h |