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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/UDMXLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMXEntity * FindEntity
(
const FString& InSearchName |
Returns an Entity named InSearchName. | Library/DMXLibrary.h | |
UDMXEntity * FindEntity
(
const FGuid& Id |
Returns an Entity with the passed in ID. | Library/DMXLibrary.h |
FindEntity(const FString &)
Description
Returns an Entity named InSearchName. If none exists, return nullptr This is not very reliable since Entities of different types can have the same name.
| Name | FindEntity |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXLibrary.h |
| Include Path | #include "Library/DMXLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXLibrary.cpp |
UDMXEntity * FindEntity
(
const FString & InSearchName
) const
FindEntity(const FGuid &)
Description
Returns an Entity with the passed in ID. The most reliable method since Entities ID are always unique.
| Name | FindEntity |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXLibrary.h |
| Include Path | #include "Library/DMXLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXLibrary.cpp |
UDMXEntity * FindEntity
(
const FGuid & Id
)