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API > API/Plugins > API/Plugins/DMXRuntime
Name
UDMXImportGDTFFixtureType
Type
class
Header File
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXImportGDTF.h
Include Path
#include "Library/DMXImportGDTF.h"
Syntax
UCLASS (BlueprintType, Blueprintable,
Meta=(DeprecatedNode, DeprecationMessage="This class is now deprecated in favor of a DMXEntityFixtureType based workflow. Please refer to members of DMXEntityFixtureType instead."))
class UDMXImportGDTFFixtureType : public UDMXImportFixtureType
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Inheritance Hierarchy
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
Description
FString
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
FixtureTypeID
FString
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
LongName
FString
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
Manufacturer
FString
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
Name
FName
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
RefFT
FString
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
ShortName
FString
Library/DMXImportGDTF.h
EditAnywhere
BlueprintReadOnly
Category="Fixture Type"
Thumbnail
TObjectPtr < UTexture2D >
Library/DMXImportGDTF.h
VisibleAnywhere
Category="Fixture Type"