Navigation
API > API/Plugins > API/Plugins/DMXRuntime
| Name | UDMXGDTFAssetImportData |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXGDTFAssetImportData.h |
| Include Path | #include "Library/DMXGDTFAssetImportData.h" |
Syntax
UCLASS ()
class UDMXGDTFAssetImportData : public UAssetImportData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetImportData → UDMXGDTFAssetImportData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilePathAndName | FString | The imported file path and name | Library/DMXGDTFAssetImportData.h | |
| RawSourceData | FDMXByteArray64 | The raw GDTF zip file as byte array | Library/DMXGDTFAssetImportData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetFilePathAndName() |
Returns the imported file path and name | Library/DMXGDTFAssetImportData.h | |
const TArray64< uint8 > & GetRawSourceData() |
Returns the source data the asset was generated from | Library/DMXGDTFAssetImportData.h | |
void SetSourceFile
(
const FString& InFilePathAndName |
Creates new asset GDTF Asset Import Data from the File. | Library/DMXGDTFAssetImportData.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Library/DMXGDTFAssetImportData.h |