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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/UDMXComponent
Description
Sets whether the component receives dmx from the patch. Note, this is saved with the component when called in editor.
| Name | SetReceiveDMXFromPatch |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h |
| Include Path | #include "Game/DMXComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Game/DMXComponent.cpp |
UFUNCTION (BlueprintCallable, Category="DMX", Meta=(DisplayName="Set Receive DMX From Patch"))
void SetReceiveDMXFromPatch
(
bool bReceive
)