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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Sequencer > API/Plugins/DMXRuntime/Sequencer/UMovieSceneDMXLibrarySection > API/Plugins/DMXRuntime/Sequencer/UMovieSceneDMXLibrarySection/ToggleFixturePat-
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
| Include | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Sequencer/MovieSceneDMXLibrarySection.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Sequencer&124;Section"&41;
void ToggleFixturePatchChannel
&40;
UDMXEntityFixturePatch &42; InPatch,
int32 InChannelIndex
&41;
Remarks
Toggle the visibility and evaluation of a Fixture Patch's Function. When invisible, the Function won't send its data to DMX Protocol.