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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Sequencer > API/Plugins/DMXRuntime/Sequencer/UMovieSceneDMXLibrarySection
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneDMXLibrarySection::PostLoad()
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
| Include | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Sequencer/MovieSceneDMXLibrarySection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.