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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Sequencer
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
| Include | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
Syntax
USTRUCT&40;&41;
struct FDMXFixturePatchChannel
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ActiveMode | Allows Sequencer to animate the fixture using a mode and not have it break simply by the user changing the active mode in the DMX Library. | |
| TObjectPtr< UDMXLibrary > | DMXLibrary | The outer library of the channel | |
| TArray< FDMXFixtureFunctionChannel > | FunctionChannels | Fixture function float channels | |
| FDMXEntityFixturePatchRef | Reference | Points to the Fixture Patch |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetFixturePatch
(
UDMXEntityFixturePatch* InPatch |
||
| void | UpdateNumberOfChannels
(
bool bResetDefaultValues |
Makes sure the number of Float Channels matches the number of functions in the selected Patch mode |