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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Sequencer
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
Include | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
Syntax
USTRUCT&40;&41;
struct FDMXFixturePatchChannel
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ActiveMode | Allows Sequencer to animate the fixture using a mode and not have it break simply by the user changing the active mode in the DMX Library. |
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TObjectPtr< UDMXLibrary > | DMXLibrary | The outer library of the channel |
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TArray< FDMXFixtureFunctionChannel > | FunctionChannels | Fixture function float channels |
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FDMXEntityFixturePatchRef | Reference | Points to the Fixture Patch |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | SetFixturePatch
(
UDMXEntityFixturePatch* InPatch |
|
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void | UpdateNumberOfChannels
(
bool bResetDefaultValues |
Makes sure the number of Float Channels matches the number of functions in the selected Patch mode |