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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/MVR
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ADMXMVRSceneActor
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/DMXMVRSceneActor.h |
| Include | #include "MVR/DMXMVRSceneActor.h" |
Syntax
UCLASS&40;NotBlueprintable&41;
class ADMXMVRSceneActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRespawnDeletedActorsOnRefresh | If checked, respawns Fixture Actors deleted from the MVR Scene | |
| bool | bUpdateTransformsOnRefresh | If checked, updates transforms from the DMX Library |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< AActor * > | GetActorsSpawnedForGDTF
(
const UDMXImportGDTF* GDTF |
Returns an array of actors that are currently spawned in the scene for specified GDTF | |
| UDMXLibrary * | Returns the DMX Library of this MVR Scene Actor | ||
| FName | Property name getters. | ||
| FName | |||
| FName | |||
| FName | |||
| const TArray< TSoftObjectPtr< AActor > > & | Returns the MVR UUID To Related Actor Map | ||
| void | Refreshes the scene from the DMX Library | ||
| void | SetDMXLibrary
(
UDMXLibrary* NewDMXLibrary |
Sets the dmx library for this MVR actor. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Called after all the components in the Components array are registered, called both in editor and during gameplay. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |