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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Library > API/Plugins/DMXRuntime/Library/UDMXEntityFixturePatch
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Fixture Patch"&41;
bool bReceiveDMXInEditor
Remarks
If true, the patch receives dmx and raises the OnFixturePatchReceivedDMX event in editor. NOTE: If 'All Fixture Patches receive DMX in editor' is set to true in Project Settings -> Plugins -> DMX, this setting here is ignored.