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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXEntityFixturePatch
- UDMXEntity::IsValidEntity()
- UDMXEntityFixturePatch::IsValidEntity()
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include | #include "Library/DMXEntityFixturePatch.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
virtual bool IsValidEntity
&40;
FText & OutReason
&41; const
Remarks
Checks for Entity correctness for usability with protocols. True if the Entity can be used with protocols.
Parameters
Name | Description |
---|---|
OutReason | Reason for being invalid, if that's the case. |