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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Library > API/Plugins/DMXRuntime/Library/UDMXEntityFixturePatch
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
| Include | #include "Library/DMXEntityFixturePatch.h" |
static FName GetUniverseIDPropertyNameChecked&40;&41;
Remarks
Property name getters. When accessing the this way, use with care. The patch will need to update its cache after using property setters, use Pre/PostEditChanged events to achieve that.