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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXEntityFixturePatch
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include | #include "Library/DMXEntityFixturePatch.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"DMX&124;Fixture Patch"&41;
bool GetMatrixCellValues
&40;
const FIntPoint & CellCoordinate,
TMap< FDMXAttributeName, int32 > & ValuePerAttribute
&41;
Remarks
Gets the DMX Cell value using matrix coordinates