Navigation
Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXEntityFixturePatch
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include | #include "Library/DMXEntityFixturePatch.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"DMX&124;Fixture Patch"&41;
void GetAttributesValues
&40;
TMap< FDMXAttributeName, int32 > & AttributesValues
&41;
Remarks
Returns the value of each attribute, or zero if no value was ever received.
Parameters
Name | Description |
---|---|
AttributesValues | Out: Resulting map of Attributes with their values |