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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Library
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
| Include | #include "Library/DMXEntityFixturePatch.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Entity Fixture Patch Construction Params"))
struct FDMXEntityFixturePatchConstructionParams
Remarks
Parameters to construct a Fixture Patch.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ActiveMode | The index of the mode in the fixture type the fixture patch uses | |
| FTransform | DefaultTransform | The transform used when the DMX Library is spawned in a level. | |
| FDMXEntityFixtureTypeRef | FixtureTypeRef | The fixture type of the newly constructed fixture patch | |
| FGuid | MVRFixtureUUID | When spawning the DMX Library as MVR Scene in Editor, each Fixture Patch has to correspond to a Fixture in the World (if it is desired to export the Scene as MVR later). | |
| int32 | StartingAddress | Starting channel for when auto-assign address is false | |
| int32 | UniverseID | The local universe of the fixture patch |