Navigation
API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Library
References
| Module | DMXRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
| Include | #include "Library/DMXEntityFixturePatch.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FDMXEntityFixturePatchConstructionParams
Remarks
Parameters to construct a Fixture Patch.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ActiveMode | The Index of the Mode in the Fixture Type the Patch uses | |
| FDMXEntityFixtureTypeRef | FixtureTypeRef | Property to point to the template parent fixture for details panel purposes | |
| FGuid | MVRFixtureUUID | When spawning the DMX Library as MVR Scene in Editor, each Fixture Patch has to correspond to a Fixture in the World (if it is desired to export the Scene as MVR later). | |
| int32 | StartingAddress | Starting channel for when auto-assign address is false | |
| int32 | UniverseID | The local universe of the patch |