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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Game > API/Plugins/DMXRuntime/Game/UDMXComponent
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h |
Include | #include "Game/DMXComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Game/DMXComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"DMX"&41;
void SetReceiveDMXFromPatch
&40;
bool bReceive
&41;
Remarks
Sets whether the component receives dmx from the patch. Note, this is saved with the component when called in editor.