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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/Game > API/Plugins/DMXRuntime/Game/UDMXComponent
Syntax
UPROPERTY (BlueprintAssignable, Category="DMX", Meta=(DisplayName="On DMX Component Tick"))
FDMXOnDMXComponentTickSignature OnDMXComponentTick
Remarks
Event raised each tick, when the component has a Fixture Patch set and either:
- The assigned fixture patch is set to 'receives DMX in editor'.
- Project Settings -> Plugins -> DMX -> 'Fixture Patches receive DMX in Editor' is set to true.