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The Gobo used for the fixture. The image ressource must apply to the GDTF standard.
| Name | FDMXMVRFixtureGobo |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/MVR/Types/DMXMVRFixtureNode.h |
| Include Path | #include "MVR/Types/DMXMVRFixtureNode.h" |
Syntax
USTRUCT ()
struct FDMXMVRFixtureGobo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Rotation | FDMXOptionalFloat | The roation of the Gobo in degree. | MVR/Types/DMXMVRFixtureNode.h | |
| Value | FString | The node value is the Gobo used for the fixture. | MVR/Types/DMXMVRFixtureNode.h |